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osgParticle::PrecipitationEffect Class Reference
Inheritance diagram for osgParticle::PrecipitationEffect:
osg::Node osg::Object osg::Referenced

Classes

class  PrecipitationDrawable
struct  PrecipitationDrawableSet

Public Member Functions

 PrecipitationEffect ()
 PrecipitationEffect (const PrecipitationEffect &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
virtual const char * className () const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual void accept (osg::NodeVisitor &nv)
virtual void traverse (osg::NodeVisitor &nv)
void rain (float intensity)
void snow (float intensity)
void setMaximumParticleDensity (float density)
float getMaximumParticleDensity () const
void setWind (const osg::Vec3 &wind)
const osg::Vec3 & getWind () const
void setPosition (const osg::Vec3 &position)
const osg::Vec3 & getPosition () const
void setCellSize (const osg::Vec3 &cellSize)
const osg::Vec3 & getCellSize () const
void setParticleSpeed (float particleSpeed)
float getParticleSpeed () const
void setParticleSize (float particleSize)
float getParticleSize () const
void setParticleColor (const osg::Vec4 &color)
const osg::Vec4 & getParticleColor () const
void setNearTransition (float nearTransition)
float getNearTransition () const
void setFarTransition (float farTransition)
float getFarTransition () const
void setUseFarLineSegments (bool useFarLineSegments)
bool getUseFarLineSegments () const
void setFog (osg::Fog *fog)
osg::Fog * getFog ()
const osg::Fog * getFog () const
osg::Geometry * getQuadGeometry ()
osg::StateSet * getQuadStateSet ()
osg::Geometry * getLineGeometry ()
osg::StateSet * getLineStateSet ()
osg::Geometry * getPointGeometry ()
osg::StateSet * getPointStateSet ()
- Public Member Functions inherited from osg::Node
 Node ()
 Node (const Node &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const
virtual Object * clone (const CopyOp &copyop) const
virtual Group * asGroup ()
virtual const Group * asGroup () const
virtual Transform * asTransform ()
virtual const Transform * asTransform () const
virtual Switch * asSwitch ()
virtual const Switch * asSwitch () const
virtual Geode * asGeode ()
virtual const Geode * asGeode () const
virtual osgTerrain::Terrain * asTerrain ()
virtual const osgTerrain::Terrain * asTerrain () const
virtual void ascend (NodeVisitor &nv)
const ParentList & getParents () const
ParentList getParents ()
Group * getParent (unsigned int i)
const Group * getParent (unsigned int i) const
unsigned int getNumParents () const
NodePathList getParentalNodePaths (osg::Node *haltTraversalAtNode=0) const
MatrixList getWorldMatrices (const osg::Node *haltTraversalAtNode=0) const
void setUpdateCallback (NodeCallback *nc)
NodeCallback * getUpdateCallback ()
const NodeCallback * getUpdateCallback () const
void addUpdateCallback (NodeCallback *nc)
void removeUpdateCallback (NodeCallback *nc)
unsigned int getNumChildrenRequiringUpdateTraversal () const
void setEventCallback (NodeCallback *nc)
NodeCallback * getEventCallback ()
const NodeCallback * getEventCallback () const
void addEventCallback (NodeCallback *nc)
void removeEventCallback (NodeCallback *nc)
unsigned int getNumChildrenRequiringEventTraversal () const
void setCullCallback (NodeCallback *nc)
NodeCallback * getCullCallback ()
const NodeCallback * getCullCallback () const
void addCullCallback (NodeCallback *nc)
void removeCullCallback (NodeCallback *nc)
void setCullingActive (bool active)
bool getCullingActive () const
unsigned int getNumChildrenWithCullingDisabled () const
bool isCullingActive () const
unsigned int getNumChildrenWithOccluderNodes () const
bool containsOccluderNodes () const
void setNodeMask (NodeMask nm)
NodeMask getNodeMask () const
void setStateSet (osg::StateSet *stateset)
osg::StateSet * getOrCreateStateSet ()
osg::StateSet * getStateSet ()
const osg::StateSet * getStateSet () const
void setDescriptions (const DescriptionList &descriptions)
DescriptionList & getDescriptions ()
const DescriptionList & getDescriptions () const
const std::string & getDescription (unsigned int i) const
std::string & getDescription (unsigned int i)
unsigned int getNumDescriptions () const
void addDescription (const std::string &desc)
void setInitialBound (const osg::BoundingSphere &bsphere)
const BoundingSphere & getInitialBound () const
void dirtyBound ()
const BoundingSphere & getBound () const
virtual BoundingSphere computeBound () const
void setComputeBoundingSphereCallback (ComputeBoundingSphereCallback *callback)
ComputeBoundingSphereCallback * getComputeBoundingSphereCallback ()
const
ComputeBoundingSphereCallback * 
getComputeBoundingSphereCallback () const
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Types

typedef std::pair
< osg::NodeVisitor
*, osg::NodePath > 
ViewIdentifier
typedef std::map
< ViewIdentifier,
PrecipitationDrawableSet > 
ViewDrawableMap

Protected Member Functions

virtual ~PrecipitationEffect ()
void compileGLObjects (osg::RenderInfo &renderInfo) const
void update ()
void createGeometry (unsigned int numParticles, osg::Geometry *quad_geometry, osg::Geometry *line_geometry, osg::Geometry *point_geometry)
void setUpGeometries (unsigned int numParticles)
void cull (PrecipitationDrawableSet &pds, osgUtil::CullVisitor *cv) const
bool build (const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet &pds, osg::Polytope &frustum, osgUtil::CullVisitor *cv) const
- Protected Member Functions inherited from osg::Node
virtual ~Node ()
void addParent (osg::Group *node)
void removeParent (osg::Group *node)
void setNumChildrenRequiringUpdateTraversal (unsigned int num)
void setNumChildrenRequiringEventTraversal (unsigned int num)
void setNumChildrenWithCullingDisabled (unsigned int num)
void setNumChildrenWithOccluderNodes (unsigned int num)
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Protected Attributes

bool _dirty
osg::Vec3 _wind
float _particleSpeed
float _particleSize
osg::Vec4 _particleColor
float _maximumParticleDensity
osg::Vec3 _cellSize
float _nearTransition
float _farTransition
bool _useFarLineSegments
osg::ref_ptr< osg::Fog > _fog
osg::ref_ptr< osg::Uniform > _inversePeriodUniform
osg::ref_ptr< osg::Uniform > _particleSizeUniform
osg::ref_ptr< osg::Uniform > _particleColorUniform
OpenThreads::Mutex _mutex
ViewDrawableMap _viewDrawableMap
osg::ref_ptr< osg::Geometry > _quadGeometry
osg::ref_ptr< osg::StateSet > _quadStateSet
osg::ref_ptr< osg::Geometry > _lineGeometry
osg::ref_ptr< osg::StateSet > _lineStateSet
osg::ref_ptr< osg::Geometry > _pointGeometry
osg::ref_ptr< osg::StateSet > _pointStateSet
float _period
osg::Vec3 _origin
osg::Vec3 _du
osg::Vec3 _dv
osg::Vec3 _dw
osg::Vec3 _inverse_du
osg::Vec3 _inverse_dv
osg::Vec3 _inverse_dw
double _previousFrameTime
- Protected Attributes inherited from osg::Node
BoundingSphere _initialBound
ref_ptr
< ComputeBoundingSphereCallback > 
_computeBoundCallback
BoundingSphere _boundingSphere
bool _boundingSphereComputed
ParentList _parents
ref_ptr< NodeCallback > _updateCallback
unsigned int _numChildrenRequiringUpdateTraversal
ref_ptr< NodeCallback > _eventCallback
unsigned int _numChildrenRequiringEventTraversal
ref_ptr< NodeCallback > _cullCallback
bool _cullingActive
unsigned int _numChildrenWithCullingDisabled
unsigned int _numChildrenWithOccluderNodes
NodeMask _nodeMask
ref_ptr< StateSet > _stateset
- Protected Attributes inherited from osg::Object
std::string _name
DataVariance _dataVariance
osg::UserDataContainer * _userDataContainer
- Protected Attributes inherited from osg::Referenced
OpenThreads::AtomicPtr _observerSet
OpenThreads::Atomic _refCount

Additional Inherited Members

- Public Types inherited from osg::Node
typedef std::vector< Group * > ParentList
typedef unsigned int NodeMask
typedef std::vector< std::string > DescriptionList
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()

Member Typedef Documentation

Constructor & Destructor Documentation

osgParticle::PrecipitationEffect::PrecipitationEffect ( )
osgParticle::PrecipitationEffect::PrecipitationEffect ( const PrecipitationEffect &  copy,
const osg::CopyOp &  copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgParticle::PrecipitationEffect::~PrecipitationEffect ( )
inlineprotectedvirtual

Member Function Documentation

virtual void osgParticle::PrecipitationEffect::accept ( osg::NodeVisitor &  nv)
inlinevirtual

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented from osg::Node.

References osg::NodeVisitor::apply(), osg::NodeVisitor::popFromNodePath(), osg::NodeVisitor::pushOntoNodePath(), and osg::NodeVisitor::validNodeMask().

bool osgParticle::PrecipitationEffect::build ( const osg::Vec3  eyeLocal,
int  i,
int  j,
int  k,
float  startTime,
PrecipitationDrawableSet &  pds,
osg::Polytope &  frustum,
osgUtil::CullVisitor *  cv 
) const
protected
virtual const char* osgParticle::PrecipitationEffect::className ( ) const
inlinevirtual

return the name of the node's class type.

Reimplemented from osg::Node.

void osgParticle::PrecipitationEffect::compileGLObjects ( osg::RenderInfo &  renderInfo) const
protected
void osgParticle::PrecipitationEffect::createGeometry ( unsigned int  numParticles,
osg::Geometry *  quad_geometry,
osg::Geometry *  line_geometry,
osg::Geometry *  point_geometry 
)
protected
void osgParticle::PrecipitationEffect::cull ( PrecipitationDrawableSet &  pds,
osgUtil::CullVisitor *  cv 
) const
protected
const osg::Vec3& osgParticle::PrecipitationEffect::getCellSize ( ) const
inline
float osgParticle::PrecipitationEffect::getFarTransition ( ) const
inline
osg::Fog* osgParticle::PrecipitationEffect::getFog ( )
inline
const osg::Fog* osgParticle::PrecipitationEffect::getFog ( ) const
inline
osg::Geometry* osgParticle::PrecipitationEffect::getLineGeometry ( )
inline
osg::StateSet* osgParticle::PrecipitationEffect::getLineStateSet ( )
inline
float osgParticle::PrecipitationEffect::getMaximumParticleDensity ( ) const
inline
float osgParticle::PrecipitationEffect::getNearTransition ( ) const
inline
const osg::Vec4& osgParticle::PrecipitationEffect::getParticleColor ( ) const
inline
float osgParticle::PrecipitationEffect::getParticleSize ( ) const
inline
float osgParticle::PrecipitationEffect::getParticleSpeed ( ) const
inline
osg::Geometry* osgParticle::PrecipitationEffect::getPointGeometry ( )
inline
osg::StateSet* osgParticle::PrecipitationEffect::getPointStateSet ( )
inline
const osg::Vec3& osgParticle::PrecipitationEffect::getPosition ( ) const
inline
osg::Geometry* osgParticle::PrecipitationEffect::getQuadGeometry ( )
inline
osg::StateSet* osgParticle::PrecipitationEffect::getQuadStateSet ( )
inline
bool osgParticle::PrecipitationEffect::getUseFarLineSegments ( ) const
inline
const osg::Vec3& osgParticle::PrecipitationEffect::getWind ( ) const
inline
virtual bool osgParticle::PrecipitationEffect::isSameKindAs ( const osg::Object *  obj) const
inlinevirtual

return true if this and obj are of the same kind of object.

Reimplemented from osg::Node.

virtual const char* osgParticle::PrecipitationEffect::libraryName ( ) const
inlinevirtual

return the name of the node's library.

Reimplemented from osg::Node.

void osgParticle::PrecipitationEffect::rain ( float  intensity)

Set all the parameters to create an rain effect of specified intensity.

void osgParticle::PrecipitationEffect::setCellSize ( const osg::Vec3 &  cellSize)
inline
void osgParticle::PrecipitationEffect::setFarTransition ( float  farTransition)
inline
void osgParticle::PrecipitationEffect::setFog ( osg::Fog *  fog)
inline
void osgParticle::PrecipitationEffect::setMaximumParticleDensity ( float  density)
inline
void osgParticle::PrecipitationEffect::setNearTransition ( float  nearTransition)
inline
void osgParticle::PrecipitationEffect::setParticleColor ( const osg::Vec4 &  color)
inline
void osgParticle::PrecipitationEffect::setParticleSize ( float  particleSize)
inline
void osgParticle::PrecipitationEffect::setParticleSpeed ( float  particleSpeed)
inline
void osgParticle::PrecipitationEffect::setPosition ( const osg::Vec3 &  position)
inline
void osgParticle::PrecipitationEffect::setUpGeometries ( unsigned int  numParticles)
protected
void osgParticle::PrecipitationEffect::setUseFarLineSegments ( bool  useFarLineSegments)
inline
void osgParticle::PrecipitationEffect::setWind ( const osg::Vec3 &  wind)
inline
void osgParticle::PrecipitationEffect::snow ( float  intensity)

Set all the parameters to create an snow effect of specified intensity.

virtual void osgParticle::PrecipitationEffect::traverse ( osg::NodeVisitor &  )
virtual

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Node.

void osgParticle::PrecipitationEffect::update ( )
protected

Member Data Documentation

osg::Vec3 osgParticle::PrecipitationEffect::_cellSize
protected
bool osgParticle::PrecipitationEffect::_dirty
protected
osg::Vec3 osgParticle::PrecipitationEffect::_du
protected
osg::Vec3 osgParticle::PrecipitationEffect::_dv
protected
osg::Vec3 osgParticle::PrecipitationEffect::_dw
protected
float osgParticle::PrecipitationEffect::_farTransition
protected
osg::ref_ptr<osg::Fog> osgParticle::PrecipitationEffect::_fog
protected
osg::Vec3 osgParticle::PrecipitationEffect::_inverse_du
protected
osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dv
protected
osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dw
protected
osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_inversePeriodUniform
protected
osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_lineGeometry
protected
osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_lineStateSet
protected
float osgParticle::PrecipitationEffect::_maximumParticleDensity
protected
OpenThreads::Mutex osgParticle::PrecipitationEffect::_mutex
protected
float osgParticle::PrecipitationEffect::_nearTransition
protected
osg::Vec3 osgParticle::PrecipitationEffect::_origin
protected
osg::Vec4 osgParticle::PrecipitationEffect::_particleColor
protected
osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleColorUniform
protected
float osgParticle::PrecipitationEffect::_particleSize
protected
osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleSizeUniform
protected
float osgParticle::PrecipitationEffect::_particleSpeed
protected
float osgParticle::PrecipitationEffect::_period
protected
osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_pointGeometry
protected
osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_pointStateSet
protected
double osgParticle::PrecipitationEffect::_previousFrameTime
protected
osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_quadGeometry
protected
osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_quadStateSet
protected
bool osgParticle::PrecipitationEffect::_useFarLineSegments
protected
ViewDrawableMap osgParticle::PrecipitationEffect::_viewDrawableMap
protected
osg::Vec3 osgParticle::PrecipitationEffect::_wind
protected

The documentation for this class was generated from the following file: