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osgGA::KeySwitchMatrixManipulator Class Reference
Inheritance diagram for osgGA::KeySwitchMatrixManipulator:
osgGA::CameraManipulator osgGA::GUIEventHandler osg::NodeCallback osg::Drawable::EventCallback osg::Object osg::Object osg::Referenced osg::Referenced

Public Types

typedef std::pair< std::string,
osg::ref_ptr
< CameraManipulator > > 
NamedManipulator
typedef std::map< int,
NamedManipulator > 
KeyManipMap

Public Member Functions

virtual const char * className () const
void addMatrixManipulator (int key, std::string name, CameraManipulator *cm)
void addNumberedMatrixManipulator (CameraManipulator *cm)
unsigned int getNumMatrixManipulators () const
void selectMatrixManipulator (unsigned int num)
KeyManipMap & getKeyManipMap ()
const KeyManipMap & getKeyManipMap () const
CameraManipulator * getCurrentMatrixManipulator ()
const CameraManipulator * getCurrentMatrixManipulator () const
CameraManipulator * getMatrixManipulatorWithIndex (unsigned int key)
const CameraManipulator * getMatrixManipulatorWithIndex (unsigned int key) const
CameraManipulator * getMatrixManipulatorWithKey (unsigned int key)
const CameraManipulator * getMatrixManipulatorWithKey (unsigned int key) const
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
virtual void setByMatrix (const osg::Matrixd &matrix)
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
virtual osg::Matrixd getMatrix () const
virtual osg::Matrixd getInverseMatrix () const
virtual
osgUtil::SceneView::FusionDistanceMode 
getFusionDistanceMode () const
virtual float getFusionDistanceValue () const
virtual void setNode (osg::Node *n)
virtual const osg::Node * getNode () const
virtual osg::Node * getNode ()
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
virtual void setAutoComputeHomePosition (bool flag)
virtual void computeHomePosition ()
virtual void home (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual void init (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void getUsage (osg::ApplicationUsage &usage) const
- Public Member Functions inherited from osgGA::CameraManipulator
CoordinateFrameCallback * getCoordinateFrameCallback ()
const CoordinateFrameCallback * getCoordinateFrameCallback () const
osg::CoordinateFrame getCoordinateFrame (const osg::Vec3d &position) const
osg::Vec3d getSideVector (const osg::CoordinateFrame &cf) const
osg::Vec3d getFrontVector (const osg::CoordinateFrame &cf) const
osg::Vec3d getUpVector (const osg::CoordinateFrame &cf) const
void setIntersectTraversalMask (unsigned int mask)
unsigned int getIntersectTraversalMask () const
virtual void getHomePosition (osg::Vec3d &eye, osg::Vec3d &center, osg::Vec3d &up) const
bool getAutoComputeHomePosition () const
virtual void computeHomePosition (const osg::Camera *camera=NULL, bool useBoundingBox=false)
virtual void home (double)
- Public Member Functions inherited from osgGA::GUIEventHandler
 GUIEventHandler ()
 GUIEventHandler (const GUIEventHandler &eh, const osg::CopyOp &copyop)
 META_Object (osgGA, GUIEventHandler)
virtual void operator() (osg::Node *node, osg::NodeVisitor *nv)
virtual void event (osg::NodeVisitor *nv, osg::Drawable *drawable)
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *, osg::NodeVisitor *)
bool handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa, osg::Object *object, osg::NodeVisitor *nv)
bool handleWithCheckAgainstIgnoreHandledEventsMask (const GUIEventAdapter &ea, GUIActionAdapter &aa)
void setIgnoreHandledEventsMask (unsigned int mask)
unsigned int getIgnoreHandledEventsMask () const
- Public Member Functions inherited from osg::NodeCallback
 NodeCallback ()
 NodeCallback (const NodeCallback &nc, const CopyOp &)
 META_Object (osg, NodeCallback)
void traverse (Node *node, NodeVisitor *nv)
void setNestedCallback (NodeCallback *nc)
NodeCallback * getNestedCallback ()
const NodeCallback * getNestedCallback () const
void addNestedCallback (NodeCallback *nc)
void removeNestedCallback (NodeCallback *nc)
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *) const
virtual const char * libraryName () const =0
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (osg::State *=0) const
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const
- Public Member Functions inherited from osg::Drawable::EventCallback
 EventCallback ()
 EventCallback (const EventCallback &, const CopyOp &)
 META_Object (osg, EventCallback)

Additional Inherited Members

- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()
- Public Attributes inherited from osg::NodeCallback
ref_ptr< NodeCallback > _nestedCallback
- Protected Member Functions inherited from osgGA::CameraManipulator
 CameraManipulator ()
 CameraManipulator (const CameraManipulator &mm, const osg::CopyOp &copyOp=osg::CopyOp::SHALLOW_COPY)
virtual ~CameraManipulator ()
std::string getManipulatorName () const
- Protected Attributes inherited from osgGA::CameraManipulator
unsigned int _intersectTraversalMask
bool _autoComputeHomePosition
osg::Vec3d _homeEye
osg::Vec3d _homeCenter
osg::Vec3d _homeUp
osg::ref_ptr
< CoordinateFrameCallback > 
_coordinateFrameCallback

Detailed Description

KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured.

Member Typedef Documentation

Member Function Documentation

void osgGA::KeySwitchMatrixManipulator::addMatrixManipulator ( int  key,
std::string  name,
CameraManipulator *  cm 
)

Add a camera manipulator with an associated name, and a key to trigger the switch,

void osgGA::KeySwitchMatrixManipulator::addNumberedMatrixManipulator ( CameraManipulator *  cm)

Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.

virtual const char* osgGA::KeySwitchMatrixManipulator::className ( ) const
inlinevirtual

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::computeHomePosition ( )
virtual
CameraManipulator* osgGA::KeySwitchMatrixManipulator::getCurrentMatrixManipulator ( )
inline

Get the current active manipulators.

const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getCurrentMatrixManipulator ( ) const
inline

Get the const current active manipulators.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::KeySwitchMatrixManipulator::getFusionDistanceMode ( ) const
inlinevirtual

Get the FusionDistanceMode. Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

virtual float osgGA::KeySwitchMatrixManipulator::getFusionDistanceValue ( ) const
inlinevirtual

Get the FusionDistanceValue. Used by SceneView for setting up stereo convergence.

Reimplemented from osgGA::CameraManipulator.

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getInverseMatrix ( ) const
inlinevirtual

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::CameraManipulator.

KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap ( )
inline

Get the complete list of manipulators attached to this keyswitch manipulator.

const KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap ( ) const
inline

Get the const complete list of manipulators attached to this keyswitch manipulator.

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getMatrix ( ) const
inlinevirtual

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::CameraManipulator.

CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex ( unsigned int  key)

Get manipulator assigned to a specified index.

const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithIndex ( unsigned int  key) const

Get const manipulator assigned to a specified index.

CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey ( unsigned int  key)

Get manipulator assigned to a specified key.

const CameraManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulatorWithKey ( unsigned int  key) const

Get const manipulator assigned to a specified key.

virtual const osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( ) const
inlinevirtual

Return const node if attached.

Reimplemented from osgGA::CameraManipulator.

virtual osg::Node* osgGA::KeySwitchMatrixManipulator::getNode ( )
inlinevirtual

Return node if attached.

Reimplemented from osgGA::CameraManipulator.

unsigned int osgGA::KeySwitchMatrixManipulator::getNumMatrixManipulators ( ) const
inline
virtual void osgGA::KeySwitchMatrixManipulator::getUsage ( osg::ApplicationUsage &  usage) const
virtual

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::KeySwitchMatrixManipulator::handle ( const GUIEventAdapter &  ea,
GUIActionAdapter &  us 
)
virtual

Handle events, return true if handled, false otherwise.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::home ( const GUIEventAdapter &  ,
GUIActionAdapter &   
)
virtual

Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::init ( const GUIEventAdapter &  ,
GUIActionAdapter &   
)
inlinevirtual

Start/restart the manipulator. FIXME: what does this actually mean? Provide examples.

Reimplemented from osgGA::CameraManipulator.

void osgGA::KeySwitchMatrixManipulator::selectMatrixManipulator ( unsigned int  num)
virtual void osgGA::KeySwitchMatrixManipulator::setAutoComputeHomePosition ( bool  flag)
virtual

Set whether the automatic compute of the home position is enabled.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByInverseMatrix ( const osg::Matrixd &  matrix)
inlinevirtual

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByMatrix ( const osg::Matrixd &  matrix)
inlinevirtual

Set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setCoordinateFrameCallback ( CoordinateFrameCallback *  cb)
virtual

set the coordinate frame which callback tells the manipulator which way is up, east and north.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setHomePosition ( const osg::Vec3d &  eye,
const osg::Vec3d &  center,
const osg::Vec3d &  up,
bool  autoComputeHomePosition = false 
)
virtual

Manually set the home position, and set the automatic compute of home position.

Reimplemented from osgGA::CameraManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setNode ( osg::Node *  )
virtual

Attach a node to the manipulator, automatically detaching any previously attached node. setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::CameraManipulator.


The documentation for this class was generated from the following file: