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osgFX::Validator Class Reference
Inheritance diagram for osgFX::Validator:
osg::StateAttribute osg::Object osg::Referenced

Public Member Functions

 Validator ()
 Validator (Effect *effect)
 Validator (const Validator &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
 META_StateAttribute (osgFX, Validator, VALIDATOR)
void apply (osg::State &state) const
void compileGLObjects (osg::State &state) const
int compare (const osg::StateAttribute &sa) const
void disable ()
- Public Member Functions inherited from osg::StateAttribute
 StateAttribute ()
 StateAttribute (const StateAttribute &sa, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual Object * cloneType () const =0
virtual Object * clone (const CopyOp &) const =0
virtual bool isSameKindAs (const Object *obj) const
virtual const char * libraryName () const
virtual const char * className () const
virtual Texture * asTexture ()
virtual const Texture * asTexture () const
virtual Type getType () const =0
virtual unsigned int getMember () const
TypeMemberPair getTypeMemberPair () const
virtual bool isTextureAttribute () const
bool operator< (const StateAttribute &rhs) const
bool operator== (const StateAttribute &rhs) const
bool operator!= (const StateAttribute &rhs) const
const ParentList & getParents () const
StateSet * getParent (unsigned int i)
const StateSet * getParent (unsigned int i) const
unsigned int getNumParents () const
void setShaderComponent (ShaderComponent *sc)
ShaderComponent * getShaderComponent ()
const ShaderComponent * getShaderComponent () const
virtual bool getModeUsage (ModeUsage &) const
virtual bool checkValidityOfAssociatedModes (osg::State &) const
void setUpdateCallback (StateAttributeCallback *uc)
StateAttributeCallback * getUpdateCallback ()
const StateAttributeCallback * getUpdateCallback () const
void setEventCallback (StateAttributeCallback *ec)
StateAttributeCallback * getEventCallback ()
const StateAttributeCallback * getEventCallback () const
virtual void resizeGLObjectBuffers (unsigned int)
virtual void releaseGLObjects (State *=0) const
- Public Member Functions inherited from osg::Object
 Object ()
 Object (bool threadSafeRefUnref)
 Object (const Object &, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
virtual void setThreadSafeRefUnref (bool threadSafe)
virtual void setName (const std::string &name)
void setName (const char *name)
const std::string & getName () const
void setDataVariance (DataVariance dv)
DataVariance getDataVariance () const
virtual void computeDataVariance ()
void setUserDataContainer (osg::UserDataContainer *udc)
osg::UserDataContainer * getUserDataContainer ()
const osg::UserDataContainer * getUserDataContainer () const
osg::UserDataContainer * getOrCreateUserDataContainer ()
virtual void setUserData (Referenced *obj)
virtual Referenced * getUserData ()
virtual const Referenced * getUserData () const
template<typename T >
bool getUserValue (const std::string &name, T &value) const
template<typename T >
void setUserValue (const std::string &name, const T &value)
- Public Member Functions inherited from osg::Referenced
 Referenced ()
 Referenced (bool threadSafeRefUnref)
 Referenced (const Referenced &)
Referenced & operator= (const Referenced &)
bool getThreadSafeRefUnref () const
OpenThreads::Mutex * getRefMutex () const
int ref () const
int unref () const
int unref_nodelete () const
int referenceCount () const
ObserverSet * getObserverSet () const
ObserverSet * getOrCreateObserverSet () const
void addObserver (Observer *observer) const
void removeObserver (Observer *observer) const

Protected Member Functions

virtual ~Validator ()
Validator & operator= (const Validator &)
- Protected Member Functions inherited from osg::StateAttribute
virtual ~StateAttribute ()
void addParent (osg::StateSet *object)
void removeParent (osg::StateSet *object)
- Protected Member Functions inherited from osg::Object
virtual ~Object ()
- Protected Member Functions inherited from osg::Referenced
virtual ~Referenced ()
void signalObserversAndDelete (bool signalDelete, bool doDelete) const
void deleteUsingDeleteHandler () const

Additional Inherited Members

- Public Types inherited from osg::StateAttribute
enum  Values {
  OFF = 0x0, ON = 0x1, OVERRIDE = 0x2, PROTECTED = 0x4,
  INHERIT = 0x8
}
enum  Type {
  TEXTURE, POLYGONMODE, POLYGONOFFSET, MATERIAL,
  ALPHAFUNC, ANTIALIAS, COLORTABLE, CULLFACE,
  FOG, FRONTFACE, LIGHT, POINT,
  LINEWIDTH, LINESTIPPLE, POLYGONSTIPPLE, SHADEMODEL,
  TEXENV, TEXENVFILTER, TEXGEN, TEXMAT,
  LIGHTMODEL, BLENDFUNC, BLENDEQUATION, LOGICOP,
  STENCIL, COLORMASK, DEPTH, VIEWPORT,
  SCISSOR, BLENDCOLOR, MULTISAMPLE, CLIPPLANE,
  COLORMATRIX, VERTEXPROGRAM, FRAGMENTPROGRAM, POINTSPRITE,
  PROGRAM, CLAMPCOLOR, HINT, VALIDATOR,
  VIEWMATRIXEXTRACTOR, OSGNV_PARAMETER_BLOCK, OSGNVEXT_TEXTURE_SHADER, OSGNVEXT_VERTEX_PROGRAM,
  OSGNVEXT_REGISTER_COMBINERS, OSGNVCG_PROGRAM, OSGNVSLANG_PROGRAM, OSGNVPARSE_PROGRAM_PARSER,
  UNIFORMBUFFERBINDING, TRANSFORMFEEDBACKBUFFERBINDING
}
typedef GLenum GLMode
typedef unsigned int GLModeValue
typedef unsigned int OverrideValue
typedef std::pair< Type,
unsigned int > 
TypeMemberPair
typedef std::vector< StateSet * > ParentList
typedef osg::StateAttributeCallback Callback
- Static Public Member Functions inherited from osg::Referenced
static OpenThreads::Mutex * getGlobalReferencedMutex ()
static void setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting)
static bool getThreadSafeReferenceCounting ()
static void setDeleteHandler (DeleteHandler *handler)
static DeleteHandler * getDeleteHandler ()
- Protected Attributes inherited from osg::StateAttribute
ParentList _parents
ref_ptr< ShaderComponent > _shaderComponent
ref_ptr< StateAttributeCallback > _updateCallback
ref_ptr< StateAttributeCallback > _eventCallback

Detailed Description

This class is used internally by osgFX::Effect to choose between different techniques dynamically. The apply() method will call each technique's validate() method and store the results in a buffered array. The Effect class will then choose the first technique that could be validated in all active rendering contexts.

Constructor & Destructor Documentation

osgFX::Validator::Validator ( )
osgFX::Validator::Validator ( Effect *  effect)
osgFX::Validator::Validator ( const Validator &  copy,
const osg::CopyOp &  copyop = osg::CopyOp::SHALLOW_COPY 
)
virtual osgFX::Validator::~Validator ( )
inlineprotectedvirtual

Member Function Documentation

void osgFX::Validator::apply ( osg::State &  ) const
virtual

apply the OpenGL state attributes. The render info for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Reimplemented from osg::StateAttribute.

int osgFX::Validator::compare ( const osg::StateAttribute &  sa) const
inlinevirtual

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

References COMPARE_StateAttribute_Parameter, and COMPARE_StateAttribute_Types.

void osgFX::Validator::compileGLObjects ( osg::State &  ) const
virtual

Default to nothing to compile - all state is applied immediately.

Reimplemented from osg::StateAttribute.

void osgFX::Validator::disable ( )
inline
osgFX::Validator::META_StateAttribute ( osgFX  ,
Validator  ,
VALIDATOR   
)
Validator& osgFX::Validator::operator= ( const Validator &  )
inlineprotected

The documentation for this class was generated from the following file: