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osg::TexEnv Class Reference

Inheritance diagram for osg::TexEnv:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Types

enum  Mode {
  DECAL = GL_DECAL, MODULATE = GL_MODULATE, BLEND = GL_BLEND, REPLACE = GL_REPLACE,
  ADD = GL_ADD
}

Public Member Functions

 TexEnv (Mode mode=MODULATE)
 TexEnv (const TexEnv &texenv, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, TexEnv, TEXENV)
virtual bool isTextureAttribute () const
virtual int compare (const StateAttribute &sa) const
void setMode (Mode mode)
Mode getMode () const
void setColor (const Vec4 &color)
Vec4 & getColor ()
const Vec4 & getColor () const
virtual void apply (State &state) const

Protected Member Functions

virtual ~TexEnv (void)

Protected Attributes

Mode _mode
osg::Vec4 _color

Detailed Description

TexEnv encapsulates the OpenGL glTexEnv (texture environment) state.


Member Enumeration Documentation

enum osg::TexEnv::Mode
 

Enumeration values:
DECAL 
MODULATE 
BLEND 
REPLACE 
ADD 


Constructor & Destructor Documentation

osg::TexEnv::TexEnv (  Mode  mode = MODULATE  ) 
 

osg::TexEnv::TexEnv (  const TexEnv &  texenv,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY
)  [inline]
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::TexEnv::~TexEnv (  void   )  [protected, virtual]
 


Member Function Documentation

virtual void osg::TexEnv::apply (  State &  state  )  const [virtual]
 

apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.

virtual int osg::TexEnv::compare (  const StateAttribute &  sa  )  const [inline, virtual]
 

Return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

const Vec4& osg::TexEnv::getColor (   )  const [inline]
 

Vec4& osg::TexEnv::getColor (   )  [inline]
 

Mode osg::TexEnv::getMode (   )  const [inline]
 

virtual bool osg::TexEnv::isTextureAttribute (   )  const [inline, virtual]
 

Return true if StateAttribute is a type which controls texturing and needs to be issued w.r.t to specific texture unit.

Reimplemented from osg::StateAttribute.

osg::TexEnv::META_StateAttribute (  osg  ,
TexEnv  ,
TEXENV 
) 
 

void osg::TexEnv::setColor (  const Vec4 &  color  )  [inline]
 

void osg::TexEnv::setMode (  Mode  mode  )  [inline]
 


Member Data Documentation

osg::Vec4 osg::TexEnv::_color [protected]
 

Mode osg::TexEnv::_mode [protected]
 


The documentation for this class was generated from the following file:
Generated on Fri May 13 15:15:49 2005 for openscenegraph by  doxygen 1.4.2