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osg::State Class Reference

Inheritance diagram for osg::State:

osg::Referenced List of all members.

Public Types

typedef std::pair< const StateAttribute *,
StateAttribute::OverrideValue > 
AttributePair
typedef std::vector< AttributePair > AttributeVec
typedef std::vector< StateAttribute::GLModeValue > ValueVec

Public Member Functions

 State ()
void pushStateSet (const StateSet *dstate)
void popStateSet ()
void popAllStateSets ()
void captureCurrentState (StateSet &stateset) const
void reset ()
const Viewport * getCurrentViewport () const
void setInitialViewMatrix (const osg::RefMatrix *matrix)
const osg::Matrix & getInitialViewMatrix () const
const osg::Matrix & getInitialInverseViewMatrix () const
void applyProjectionMatrix (const osg::RefMatrix *matrix)
const osg::Matrix & getProjectionMatrix () const
void applyModelViewMatrix (const osg::RefMatrix *matrix)
const osg::Matrix & getModelViewMatrix () const
Polytope getViewFrustum () const
void apply (const StateSet *dstate)
void apply ()
void setGlobalDefaultModeValue (StateAttribute::GLMode mode, bool enabled)
bool getGlobalDefaultModeValue (StateAttribute::GLMode mode)
bool applyMode (StateAttribute::GLMode mode, bool enabled)
void setGlobalDefaultTextureModeValue (unsigned int unit, StateAttribute::GLMode mode, bool enabled)
bool getGlobalDefaultTextureModeValue (unsigned int unit, StateAttribute::GLMode mode)
bool applyTextureMode (unsigned int unit, StateAttribute::GLMode mode, bool enabled)
void setGlobalDefaultAttribute (const StateAttribute *attribute)
const StateAttribute * getGlobalDefaultAttribute (StateAttribute::Type type, unsigned int member=0)
bool applyAttribute (const StateAttribute *attribute)
void setGlobalDefaultTextureAttribute (unsigned int unit, const StateAttribute *attribute)
const StateAttribute * getGlobalDefaultTextureAttribute (unsigned int unit, StateAttribute::Type type, unsigned int member=0)
bool applyTextureAttribute (unsigned int unit, const StateAttribute *attribute)
void haveAppliedMode (StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
void haveAppliedMode (StateAttribute::GLMode mode)
void haveAppliedAttribute (const StateAttribute *attribute)
void haveAppliedAttribute (StateAttribute::Type type, unsigned int member=0)
bool getLastAppliedMode (StateAttribute::GLMode mode) const
const StateAttribute * getLastAppliedAttribute (StateAttribute::Type type, unsigned int member=0) const
void haveAppliedTextureMode (unsigned int unit, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
void haveAppliedTextureMode (unsigned int unit, StateAttribute::GLMode mode)
void haveAppliedTextureAttribute (unsigned int unit, const StateAttribute *attribute)
void haveAppliedTextureAttribute (unsigned int unit, StateAttribute::Type type, unsigned int member=0)
bool getLastAppliedTextureMode (unsigned int unit, StateAttribute::GLMode mode) const
const StateAttribute * getLastAppliedTextureAttribute (unsigned int unit, StateAttribute::Type type, unsigned int member=0) const
void dirtyAllModes ()
void dirtyAllAttributes ()
void disableAllVertexArrays ()
void dirtyAllVertexArrays ()
void setInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer)
void setVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
void disableVertexPointer ()
void dirtyVertexPointer ()
void setNormalPointer (GLenum type, GLsizei stride, const GLvoid *ptr)
void disableNormalPointer ()
void dirtyNormalPointer ()
void setColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
void disableColorPointer ()
void dirtyColorPointer ()
bool isSecondaryColorSupported () const
void setSecondaryColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
void disableSecondaryColorPointer ()
void dirtySecondaryColorPointer ()
void setIndexPointer (GLenum type, GLsizei stride, const GLvoid *ptr)
void disableIndexPointer ()
void dirtyIndexPointer ()
bool isFogCoordSupported () const
void setFogCoordPointer (GLenum type, GLsizei stride, const GLvoid *ptr)
void disableFogCoordPointer ()
void dirtyFogCoordPointer ()
void setTexCoordPointer (unsigned int unit, GLint size, GLenum type, GLsizei stride, const GLvoid *ptr)
void disableTexCoordPointer (unsigned int unit)
void dirtyTexCoordPointer (unsigned int unit)
void disableTexCoordPointersAboveAndIncluding (unsigned int unit)
void dirtyTexCoordPointersAboveAndIncluding (unsigned int unit)
bool setClientActiveTextureUnit (unsigned int unit)
bool setActiveTextureUnit (unsigned int unit)
void setVertexAttribPointer (unsigned int index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *ptr)
void disableVertexAttribPointer (unsigned int index)
void disableVertexAttribPointersAboveAndIncluding (unsigned int index)
void dirtyVertexAttribPointersAboveAndIncluding (unsigned int index)
bool isVertexBufferObjectSupported () const
void setContextID (unsigned int contextID)
unsigned int getContextID () const
void setFrameStamp (FrameStamp *fs)
const FrameStamp * getFrameStamp () const
void setDisplaySettings (DisplaySettings *vs)
const DisplaySettings * getDisplaySettings () const
void setAbortRenderingPtr (bool *abortPtr)
bool getAbortRendering () const
void setReportGLErrors (bool flag)
bool getReportGLErrors () const
bool checkGLErrors (const char *str) const
bool checkGLErrors (StateAttribute::GLMode mode) const
bool checkGLErrors (const StateAttribute *attribute) const

Protected Types

typedef std::map< StateAttribute::GLMode,
ModeStack > 
ModeMap
typedef std::vector< ModeMap > TextureModeMapList
typedef std::map< StateAttribute::TypeMemberPair,
AttributeStack > 
AttributeMap
typedef std::vector< AttributeMap > TextureAttributeMapList
typedef std::vector< const
StateSet * > 
StateSetStack
typedef std::vector< ref_ptr<
const Matrix > > 
MatrixStack
typedef std::vector< EnabledArrayPair > EnabledTexCoordArrayList
typedef std::vector< EnabledArrayPair > EnabledVertexAttribArrayList

Protected Member Functions

virtual ~State ()
bool applyMode (StateAttribute::GLMode mode, bool enabled, ModeStack &ms)
bool applyAttribute (const StateAttribute *attribute, AttributeStack &as)
bool applyGlobalDefaultAttribute (AttributeStack &as)
ModeMap & getOrCreateTextureModeMap (unsigned int unit)
AttributeMap & getOrCreateTextureAttributeMap (unsigned int unit)
void pushModeList (ModeMap &modeMap, const StateSet::ModeList &modeList)
void pushAttributeList (AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)
void popModeList (ModeMap &modeMap, const StateSet::ModeList &modeList)
void popAttributeList (AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)
void applyModeList (ModeMap &modeMap, const StateSet::ModeList &modeList)
void applyAttributeList (AttributeMap &attributeMap, const StateSet::AttributeList &attributeList)
void applyModeMap (ModeMap &modeMap)
void applyAttributeMap (AttributeMap &attributeMap)
void haveAppliedMode (ModeMap &modeMap, StateAttribute::GLMode mode, StateAttribute::GLModeValue value)
void haveAppliedMode (ModeMap &modeMap, StateAttribute::GLMode mode)
void haveAppliedAttribute (AttributeMap &attributeMap, const StateAttribute *attribute)
void haveAppliedAttribute (AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member)
bool getLastAppliedMode (const ModeMap &modeMap, StateAttribute::GLMode mode) const
const StateAttribute * getLastAppliedAttribute (const AttributeMap &attributeMap, StateAttribute::Type type, unsigned int member) const
bool computeSecondaryColorSupported () const
bool computeFogCoordSupported () const
bool computeVertexBufferObjectSupported () const

Protected Attributes

unsigned int _contextID
ref_ptr< FrameStamp > _frameStamp
ref_ptr< const RefMatrix > _identity
ref_ptr< const RefMatrix > _initialViewMatrix
ref_ptr< const RefMatrix > _projection
ref_ptr< const RefMatrix > _modelView
Matrix _initialInverseViewMatrix
ref_ptr< DisplaySettings > _displaySettings
bool * _abortRenderingPtr
bool _reportGLErrors
ModeMap _modeMap
AttributeMap _attributeMap
TextureModeMapList _textureModeMapList
TextureAttributeMapList _textureAttributeMapList
StateSetStack _drawStateStack
EnabledArrayPair _vertexArray
EnabledArrayPair _normalArray
EnabledArrayPair _colorArray
EnabledArrayPair _secondaryColorArray
EnabledArrayPair _indexArray
EnabledArrayPair _fogArray
EnabledTexCoordArrayList _texCoordArrayList
EnabledVertexAttribArrayList _vertexAttribArrayList
unsigned int _currentActiveTextureUnit
unsigned int _currentClientActiveTextureUnit
bool _isSecondaryColorSupportResolved
bool _isSecondaryColorSupported
bool _isFogCoordSupportResolved
bool _isFogCoordSupported
bool _isVertexBufferObjectSupportResolved
bool _isVertexBufferObjectSupported

Classes

struct  AttributeStack
struct  EnabledArrayPair
struct  ModeStack

Detailed Description

State class for managing a state stack. Lazy state updating is used to minimize state changes.


Member Typedef Documentation

typedef std::map<StateAttribute::TypeMemberPair,AttributeStack> osg::State::AttributeMap [protected]
 

typedef std::pair<const StateAttribute*,StateAttribute::OverrideValue> osg::State::AttributePair
 

typedef std::vector<AttributePair> osg::State::AttributeVec
 

typedef std::vector<EnabledArrayPair> osg::State::EnabledTexCoordArrayList [protected]
 

typedef std::vector<EnabledArrayPair> osg::State::EnabledVertexAttribArrayList [protected]
 

typedef std::vector<ref_ptr<const Matrix> > osg::State::MatrixStack [protected]
 

typedef std::map<StateAttribute::GLMode,ModeStack> osg::State::ModeMap [protected]
 

typedef std::vector<const StateSet*> osg::State::StateSetStack [protected]
 

typedef std::vector<AttributeMap> osg::State::TextureAttributeMapList [protected]
 

typedef std::vector<ModeMap> osg::State::TextureModeMapList [protected]
 

typedef std::vector<StateAttribute::GLModeValue> osg::State::ValueVec
 


Constructor & Destructor Documentation

osg::State::State (   ) 
 

virtual osg::State::~State (   )  [protected, virtual]
 


Member Function Documentation

void osg::State::apply (   ) 
 

Apply the state.

void osg::State::apply (  const StateSet *  dstate  ) 
 

Apply stateset.

bool osg::State::applyAttribute (  const StateAttribute *  attribute,
AttributeStack &  as
)  [inline, protected]
 

apply an attribute if required, passing in attribute and appropriate attribute stack

bool osg::State::applyAttribute (  const StateAttribute *  attribute  )  [inline]
 

Apply an attribute if required.

void osg::State::applyAttributeList (  AttributeMap &  attributeMap,
const StateSet::AttributeList &  attributeList
)  [inline, protected]
 

void osg::State::applyAttributeMap (  AttributeMap &  attributeMap  )  [inline, protected]
 

bool osg::State::applyGlobalDefaultAttribute (  AttributeStack &  as  )  [inline, protected]
 

bool osg::State::applyMode (  StateAttribute::GLMode  mode,
bool  enabled,
ModeStack &  ms
)  [inline, protected]
 

apply an OpenGL mode if required, passing in mode, enable flag and appropriate mode stack

bool osg::State::applyMode (  StateAttribute::GLMode  mode,
bool  enabled
)  [inline]
 

Apply an OpenGL mode if required.

void osg::State::applyModeList (  ModeMap &  modeMap,
const StateSet::ModeList &  modeList
)  [inline, protected]
 

void osg::State::applyModelViewMatrix (  const osg::RefMatrix *  matrix  )  [inline]
 

void osg::State::applyModeMap (  ModeMap &  modeMap  )  [inline, protected]
 

void osg::State::applyProjectionMatrix (  const osg::RefMatrix *  matrix  )  [inline]
 

bool osg::State::applyTextureAttribute (  unsigned int  unit,
const StateAttribute *  attribute
)  [inline]
 

bool osg::State::applyTextureMode (  unsigned int  unit,
StateAttribute::GLMode  mode,
bool  enabled
)  [inline]
 

void osg::State::captureCurrentState (  StateSet &  stateset  )  const
 

Copy the modes and attributes which capture the current state.

bool osg::State::checkGLErrors (  const StateAttribute *  attribute  )  const
 

bool osg::State::checkGLErrors (  StateAttribute::GLMode  mode  )  const
 

bool osg::State::checkGLErrors (  const char *  str  )  const
 

bool osg::State::computeFogCoordSupported (   )  const [protected]
 

bool osg::State::computeSecondaryColorSupported (   )  const [protected]
 

bool osg::State::computeVertexBufferObjectSupported (   )  const [protected]
 

void osg::State::dirtyAllAttributes (   ) 
 

Dirty the modes attributes previously applied in osg::State.

void osg::State::dirtyAllModes (   ) 
 

Dirty the modes previously applied in osg::State.

void osg::State::dirtyAllVertexArrays (   ) 
 

dirty the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.

void osg::State::dirtyColorPointer (   )  [inline]
 

void osg::State::dirtyFogCoordPointer (   )  [inline]
 

void osg::State::dirtyIndexPointer (   )  [inline]
 

void osg::State::dirtyNormalPointer (   )  [inline]
 

void osg::State::dirtySecondaryColorPointer (   )  [inline]
 

void osg::State::dirtyTexCoordPointer (  unsigned int  unit  )  [inline]
 

void osg::State::dirtyTexCoordPointersAboveAndIncluding (  unsigned int  unit  )  [inline]
 

void osg::State::dirtyVertexAttribPointersAboveAndIncluding (  unsigned int  index  )  [inline]
 

void osg::State::dirtyVertexPointer (   )  [inline]
 

void osg::State::disableAllVertexArrays (   ) 
 

disable the vertex, normal, color, tex coords, secondary color, fog coord and index arrays.

void osg::State::disableColorPointer (   )  [inline]
 

wrapper around glDisableClientState(GL_COLOR_ARRAY); note, only updates values that change.

void osg::State::disableFogCoordPointer (   )  [inline]
 

wrapper around glDisableClientState(GL_FOG_COORDINATE_ARRAY); note, only updates values that change.

void osg::State::disableIndexPointer (   )  [inline]
 

wrapper around glDisableClientState(GL_INDEX_ARRAY); note, only updates values that change.

void osg::State::disableNormalPointer (   )  [inline]
 

wrapper around glDisableClientState(GL_NORMAL_ARRAY); note, only updates values that change.

void osg::State::disableSecondaryColorPointer (   )  [inline]
 

wrapper around glDisableClientState(GL_SECONDARY_COLOR_ARRAY); note, only updates values that change.

void osg::State::disableTexCoordPointer (  unsigned int  unit  )  [inline]
 

wrapper around glDisableClientState(GL_TEXTURE_COORD_ARRAY); note, only updates values that change.

void osg::State::disableTexCoordPointersAboveAndIncluding (  unsigned int  unit  )  [inline]
 

void osg::State::disableVertexAttribPointer (  unsigned int  index  ) 
 

wrapper around DisableVertexAttribArrayARB(index); note, only updates values that change.

void osg::State::disableVertexAttribPointersAboveAndIncluding (  unsigned int  index  ) 
 

void osg::State::disableVertexPointer (   )  [inline]
 

wrapper around glDisableClientState(GL_VERTEX_ARRAY). note, only updates values that change.

bool osg::State::getAbortRendering (   )  const [inline]
 

Get flag for early termination of the draw traversal, if true steps should be taken to complete rendering early.

unsigned int osg::State::getContextID (   )  const [inline]
 

Get the current OpenGL context unique ID.

const Viewport* osg::State::getCurrentViewport (   )  const [inline]
 

const DisplaySettings* osg::State::getDisplaySettings (   )  const [inline]
 

Get the DisplaySettings

const FrameStamp* osg::State::getFrameStamp (   )  const [inline]
 

Get the frame stamp for the current frame.

const StateAttribute* osg::State::getGlobalDefaultAttribute (  StateAttribute::Type  type,
unsigned int  member = 0
)  [inline]
 

bool osg::State::getGlobalDefaultModeValue (  StateAttribute::GLMode  mode  )  [inline]
 

const StateAttribute* osg::State::getGlobalDefaultTextureAttribute (  unsigned int  unit,
StateAttribute::Type  type,
unsigned int  member = 0
)  [inline]
 

bool osg::State::getGlobalDefaultTextureModeValue (  unsigned int  unit,
StateAttribute::GLMode  mode
)  [inline]
 

const osg::Matrix& osg::State::getInitialInverseViewMatrix (   )  const [inline]
 

const osg::Matrix& osg::State::getInitialViewMatrix (   )  const [inline]
 

const StateAttribute* osg::State::getLastAppliedAttribute (  const AttributeMap &  attributeMap,
StateAttribute::Type  type,
unsigned int  member
)  const [protected]
 

const StateAttribute* osg::State::getLastAppliedAttribute (  StateAttribute::Type  type,
unsigned int  member = 0
)  const
 

Get the current specified attribute, return NULL if one has not yet been applied.

bool osg::State::getLastAppliedMode (  const ModeMap &  modeMap,
StateAttribute::GLMode  mode
)  const [protected]
 

bool osg::State::getLastAppliedMode (  StateAttribute::GLMode  mode  )  const
 

Get whether the current specified mode is enabled (true) or disabled (false).

const StateAttribute* osg::State::getLastAppliedTextureAttribute (  unsigned int  unit,
StateAttribute::Type  type,
unsigned int  member = 0
)  const
 

Get the current specified texture attribute, return NULL if one has not yet been applied.

bool osg::State::getLastAppliedTextureMode (  unsigned int  unit,
StateAttribute::GLMode  mode
)  const
 

Get whether the current specified texture mode is enabled (true) or disabled (false).

const osg::Matrix& osg::State::getModelViewMatrix (   )  const [inline]
 

AttributeMap& osg::State::getOrCreateTextureAttributeMap (  unsigned int  unit  )  [inline, protected]
 

ModeMap& osg::State::getOrCreateTextureModeMap (  unsigned int  unit  )  [inline, protected]
 

const osg::Matrix& osg::State::getProjectionMatrix (   )  const [inline]
 

bool osg::State::getReportGLErrors (   )  const [inline]
 

Polytope osg::State::getViewFrustum (   )  const
 

void osg::State::haveAppliedAttribute (  AttributeMap &  attributeMap,
StateAttribute::Type  type,
unsigned int  member
)  [protected]
 

void osg::State::haveAppliedAttribute (  AttributeMap &  attributeMap,
const StateAttribute *  attribute
)  [protected]
 

void osg::State::haveAppliedAttribute (  StateAttribute::Type  type,
unsigned int  member = 0
) 
 

Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-applied on next osg::State.apply(..). note, if you have an osg::StateAttribute which you have applied externally then use the have_applied(attribute) method as this will cause the osg::State to track the current state more accurately and enable lazy state updating such that only changed state will be applied.

void osg::State::haveAppliedAttribute (  const StateAttribute *  attribute  ) 
 

Attribute has been applied externally, update state to reflect this setting.

void osg::State::haveAppliedMode (  ModeMap &  modeMap,
StateAttribute::GLMode  mode
)  [protected]
 

void osg::State::haveAppliedMode (  ModeMap &  modeMap,
StateAttribute::GLMode  mode,
StateAttribute::GLModeValue  value
)  [protected]
 

void osg::State::haveAppliedMode (  StateAttribute::GLMode  mode  ) 
 

Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..)

void osg::State::haveAppliedMode (  StateAttribute::GLMode  mode,
StateAttribute::GLModeValue  value
) 
 

Mode has been set externally, update state to reflect this setting.

void osg::State::haveAppliedTextureAttribute (  unsigned int  unit,
StateAttribute::Type  type,
unsigned int  member = 0
) 
 

texture Attribute has been applied externally, and therefore this attribute type has been dirtied and will need to be re-appplied on next osg::State.apply(..). note, if you have an osg::StateAttribute which you have applied externally then use the have_applied(attribute) method as this will the osg::State to track the current state more accurately and enable lazy state updating such that only changed state will be applied.

void osg::State::haveAppliedTextureAttribute (  unsigned int  unit,
const StateAttribute *  attribute
) 
 

texture Attribute has been applied externally, update state to reflect this setting.

void osg::State::haveAppliedTextureMode (  unsigned int  unit,
StateAttribute::GLMode  mode
) 
 

texture Mode has been set externally, therefore dirty the associated mode in osg::State so it is applied on next call to osg::State::apply(..)

void osg::State::haveAppliedTextureMode (  unsigned int  unit,
StateAttribute::GLMode  mode,
StateAttribute::GLModeValue  value
) 
 

texture Mode has been set externally, update state to reflect this setting.

bool osg::State::isFogCoordSupported (   )  const [inline]
 

bool osg::State::isSecondaryColorSupported (   )  const [inline]
 

bool osg::State::isVertexBufferObjectSupported (   )  const [inline]
 

void osg::State::popAllStateSets (   ) 
 

pop all statesets off state stack, ensuring it is empty ready for the next frame. Note, to return OpenGL to default state, one should do any state.popAllStatSets(); state.apply().

void osg::State::popAttributeList (  AttributeMap &  attributeMap,
const StateSet::AttributeList &  attributeList
)  [inline, protected]
 

void osg::State::popModeList (  ModeMap &  modeMap,
const StateSet::ModeList &  modeList
)  [inline, protected]
 

void osg::State::popStateSet (   ) 
 

Pop stateset off state stack.

void osg::State::pushAttributeList (  AttributeMap &  attributeMap,
const StateSet::AttributeList &  attributeList
)  [inline, protected]
 

void osg::State::pushModeList (  ModeMap &  modeMap,
const StateSet::ModeList &  modeList
)  [inline, protected]
 

void osg::State::pushStateSet (  const StateSet *  dstate  ) 
 

Push stateset onto state stack.

void osg::State::reset (   ) 
 

reset the state object to an empty stack.

void osg::State::setAbortRenderingPtr (  bool *  abortPtr  )  [inline]
 

Set flag for early termination of the draw traversal.

bool osg::State::setActiveTextureUnit (  unsigned int  unit  ) 
 

set the current texture unit, return true if selected, false if selection failed such as when multitexturing is not supported. note, only updates values that change.

bool osg::State::setClientActiveTextureUnit (  unsigned int  unit  ) 
 

Set the current tex coord array texture unit, return true if selected, false if selection failed such as when multitexturing is not supported. note, only updates values that change.

void osg::State::setColorPointer (  GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr
)  [inline]
 

wrapper around glEnableClientState(GL_COLOR_ARRAY);glColorPointer(..); note, only updates values that change.

void osg::State::setContextID (  unsigned int  contextID  )  [inline]
 

Set the current OpenGL context uniqueID. Note, it is the application developers responsibility to set up unique ID for each OpenGL context. This value is then used by osg::StateAttribute's and osg::Drawable's to help manage OpenGL display list and texture binds appropriate for each context, the contextID simply acts as an index in local arrays that they maintain for the purpose. Typical settings for contextID are 0,1,2,3... up to the maximum number of graphics contexts you have set up. By default contextID is 0.

void osg::State::setDisplaySettings (  DisplaySettings *  vs  )  [inline]
 

Set the DisplaySettings. Note, nothing is applied, the visual settings are just used in the State object to pass the current visual settings to Drawables during rendering.

void osg::State::setFogCoordPointer (  GLenum  type,
GLsizei  stride,
const GLvoid *  ptr
) 
 

wrapper around glEnableClientState(GL_FOG_COORDINATE_ARRAY);glFogCoordPointer(..); note, only updates values that change.

void osg::State::setFrameStamp (  FrameStamp *  fs  )  [inline]
 

Set the frame stamp for the current frame.

void osg::State::setGlobalDefaultAttribute (  const StateAttribute *  attribute  )  [inline]
 

void osg::State::setGlobalDefaultModeValue (  StateAttribute::GLMode  mode,
bool  enabled
)  [inline]
 

void osg::State::setGlobalDefaultTextureAttribute (  unsigned int  unit,
const StateAttribute *  attribute
)  [inline]
 

void osg::State::setGlobalDefaultTextureModeValue (  unsigned int  unit,
StateAttribute::GLMode  mode,
bool  enabled
)  [inline]
 

void osg::State::setIndexPointer (  GLenum  type,
GLsizei  stride,
const GLvoid *  ptr
)  [inline]
 

wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer(..); note, only updates values that change.

void osg::State::setInitialViewMatrix (  const osg::RefMatrix *  matrix  ) 
 

void osg::State::setInterleavedArrays (  GLenum  format,
GLsizei  stride,
const GLvoid *  pointer
) 
 

Wrapper around glInterleavedArrays(..). also resets the internal array points and modes within osg::State to keep the other vertex array operations consistent.

void osg::State::setNormalPointer (  GLenum  type,
GLsizei  stride,
const GLvoid *  ptr
)  [inline]
 

wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..); note, only updates values that change.

void osg::State::setReportGLErrors (  bool  flag  )  [inline]
 

void osg::State::setSecondaryColorPointer (  GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr
) 
 

wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..); note, only updates values that change.

void osg::State::setTexCoordPointer (  unsigned int  unit,
GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr
)  [inline]
 

wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..); note, only updates values that change.

void osg::State::setVertexAttribPointer (  unsigned int  index,
GLint  size,
GLenum  type,
GLboolean  normalized,
GLsizei  stride,
const GLvoid *  ptr
) 
 

wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..); note, only updates values that change.

void osg::State::setVertexPointer (  GLint  size,
GLenum  type,
GLsizei  stride,
const GLvoid *  ptr
)  [inline]
 

wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..); note, only updates values that change.


Member Data Documentation

bool* osg::State::_abortRenderingPtr [protected]
 

AttributeMap osg::State::_attributeMap [protected]
 

EnabledArrayPair osg::State::_colorArray [protected]
 

unsigned int osg::State::_contextID [protected]
 

unsigned int osg::State::_currentActiveTextureUnit [protected]
 

unsigned int osg::State::_currentClientActiveTextureUnit [protected]
 

ref_ptr<DisplaySettings> osg::State::_displaySettings [protected]
 

StateSetStack osg::State::_drawStateStack [protected]
 

EnabledArrayPair osg::State::_fogArray [protected]
 

ref_ptr<FrameStamp> osg::State::_frameStamp [protected]
 

ref_ptr<const RefMatrix> osg::State::_identity [protected]
 

EnabledArrayPair osg::State::_indexArray [protected]
 

Matrix osg::State::_initialInverseViewMatrix [protected]
 

ref_ptr<const RefMatrix> osg::State::_initialViewMatrix [protected]
 

bool osg::State::_isFogCoordSupported [mutable, protected]
 

bool osg::State::_isFogCoordSupportResolved [mutable, protected]
 

bool osg::State::_isSecondaryColorSupported [mutable, protected]
 

bool osg::State::_isSecondaryColorSupportResolved [mutable, protected]
 

bool osg::State::_isVertexBufferObjectSupported [mutable, protected]
 

bool osg::State::_isVertexBufferObjectSupportResolved [mutable, protected]
 

ref_ptr<const RefMatrix> osg::State::_modelView [protected]
 

ModeMap osg::State::_modeMap [protected]
 

EnabledArrayPair osg::State::_normalArray [protected]
 

ref_ptr<const RefMatrix> osg::State::_projection [protected]
 

bool osg::State::_reportGLErrors [protected]
 

EnabledArrayPair osg::State::_secondaryColorArray [protected]
 

EnabledTexCoordArrayList osg::State::_texCoordArrayList [protected]
 

TextureAttributeMapList osg::State::_textureAttributeMapList [protected]
 

TextureModeMapList osg::State::_textureModeMapList [protected]
 

EnabledArrayPair osg::State::_vertexArray [protected]
 

EnabledVertexAttribArrayList osg::State::_vertexAttribArrayList [protected]
 


The documentation for this class was generated from the following file:
Generated on Fri May 13 15:15:49 2005 for openscenegraph by  doxygen 1.4.2