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osg::Point Class Reference

Inheritance diagram for osg::Point:

osg::StateAttribute osg::Object osg::Referenced List of all members.

Public Member Functions

 Point ()
 Point (const Point &point, const CopyOp &copyop=CopyOp::SHALLOW_COPY)
 META_StateAttribute (osg, Point, POINT)
virtual int compare (const StateAttribute &sa) const
virtual bool getModeUsage (ModeUsage &usage) const
void setSize (float size)
float getSize () const
void setFadeThresholdSize (float fadeThresholdSize)
float getFadeThresholdSize () const
void setDistanceAttenuation (const Vec3 &distanceAttenuation)
const Vec3 & getDistanceAttenuation () const
void setMinSize (float minSize)
float getMinSize () const
void setMaxSize (float maxSize)
float getMaxSize () const
virtual void apply (State &state) const

Static Public Member Functions

static void init_GL_EXT ()

Protected Member Functions

virtual ~Point ()

Protected Attributes

float _size
float _fadeThresholdSize
Vec3 _distanceAttenuation
float _minSize
float _maxSize

Detailed Description

Point - encapsulates the OpenGL point smoothing and size state.


Constructor & Destructor Documentation

osg::Point::Point (   ) 
 

osg::Point::Point (  const Point &  point,
const CopyOp &  copyop = CopyOp::SHALLOW_COPY
)  [inline]
 

Copy constructor using CopyOp to manage deep vs shallow copy.

virtual osg::Point::~Point (   )  [protected, virtual]
 


Member Function Documentation

virtual void osg::Point::apply (  State &  state  )  const [virtual]
 

apply the OpenGL state attributes. The global state for the current OpenGL context is passed in to allow the StateAttribute to obtain details on the the current context and state.

Implements osg::StateAttribute.

virtual int osg::Point::compare (  const StateAttribute &  sa  )  const [inline, virtual]
 

return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs.

Implements osg::StateAttribute.

const Vec3& osg::Point::getDistanceAttenuation (   )  const [inline]
 

float osg::Point::getFadeThresholdSize (   )  const [inline]
 

float osg::Point::getMaxSize (   )  const [inline]
 

float osg::Point::getMinSize (   )  const [inline]
 

virtual bool osg::Point::getModeUsage (  ModeUsage &  usage  )  const [inline, virtual]
 

Return the modes associated with this StateAttribute.

Reimplemented from osg::StateAttribute.

float osg::Point::getSize (   )  const [inline]
 

static void osg::Point::init_GL_EXT (   )  [static]
 

osg::Point::META_StateAttribute (  osg  ,
Point  ,
POINT 
) 
 

void osg::Point::setDistanceAttenuation (  const Vec3 &  distanceAttenuation  ) 
 

void osg::Point::setFadeThresholdSize (  float  fadeThresholdSize  ) 
 

void osg::Point::setMaxSize (  float  maxSize  ) 
 

void osg::Point::setMinSize (  float  minSize  ) 
 

void osg::Point::setSize (  float  size  ) 
 


Member Data Documentation

Vec3 osg::Point::_distanceAttenuation [protected]
 

float osg::Point::_fadeThresholdSize [protected]
 

float osg::Point::_maxSize [protected]
 

float osg::Point::_minSize [protected]
 

float osg::Point::_size [protected]
 


The documentation for this class was generated from the following file:
Generated on Fri May 13 15:15:48 2005 for openscenegraph by  doxygen 1.4.2