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osg::AnimationPathCallback Class Reference

Inheritance diagram for osg::AnimationPathCallback:

osg::NodeCallback osg::Object osg::Referenced List of all members.

Public Member Functions

 AnimationPathCallback ()
 AnimationPathCallback (const AnimationPathCallback &apc, const CopyOp &copyop)
 META_Object (osg, AnimationPathCallback)
 AnimationPathCallback (AnimationPath *ap, double timeOffset=0.0, double timeMultiplier=1.0)
void setAnimationPath (AnimationPath *path)
AnimationPath * getAnimationPath ()
const AnimationPath * getAnimationPath () const
void setPivotPoint (const Vec3d &pivot)
const Vec3d & getPivotPoint () const
void setUseInverseMatrix (bool useInverseMatrix)
bool getUseInverseMatrix () const
void setTimeOffset (double offset)
double getTimeOffset () const
void setTimeMultiplier (double multiplier)
double getTimeMultiplier () const
void reset ()
void setPause (bool pause)
double getAnimationTime () const
virtual void operator() (Node *node, NodeVisitor *nv)
void update (osg::Node &node)

Public Attributes

ref_ptr< AnimationPath > _animationPath
osg::Vec3d _pivotPoint
bool _useInverseMatrix
double _timeOffset
double _timeMultiplier
double _firstTime
double _latestTime
bool _pause
double _pauseTime

Protected Member Functions

 ~AnimationPathCallback ()

Constructor & Destructor Documentation

osg::AnimationPathCallback::AnimationPathCallback (   )  [inline]
 

osg::AnimationPathCallback::AnimationPathCallback (  const AnimationPathCallback &  apc,
const CopyOp &  copyop
)  [inline]
 

osg::AnimationPathCallback::AnimationPathCallback (  AnimationPath *  ap,
double  timeOffset = 0.0,
double  timeMultiplier = 1.0
)  [inline]
 

osg::AnimationPathCallback::~AnimationPathCallback (   )  [inline, protected]
 


Member Function Documentation

const AnimationPath* osg::AnimationPathCallback::getAnimationPath (   )  const [inline]
 

AnimationPath* osg::AnimationPathCallback::getAnimationPath (   )  [inline]
 

double osg::AnimationPathCallback::getAnimationTime (   )  const
 

Get the animation time that is used to specify the position along the AnimationPath. Animation time is computed from the formula: ((_latestTime-_firstTime)-_timeOffset)*_timeMultiplier.

const Vec3d& osg::AnimationPathCallback::getPivotPoint (   )  const [inline]
 

double osg::AnimationPathCallback::getTimeMultiplier (   )  const [inline]
 

double osg::AnimationPathCallback::getTimeOffset (   )  const [inline]
 

bool osg::AnimationPathCallback::getUseInverseMatrix (   )  const [inline]
 

osg::AnimationPathCallback::META_Object (  osg  ,
AnimationPathCallback 
) 
 

virtual void osg::AnimationPathCallback::operator() (  Node *  node,
NodeVisitor *  nv
)  [virtual]
 

Implements the callback.

Reimplemented from osg::NodeCallback.

void osg::AnimationPathCallback::reset (   ) 
 

void osg::AnimationPathCallback::setAnimationPath (  AnimationPath *  path  )  [inline]
 

void osg::AnimationPathCallback::setPause (  bool  pause  ) 
 

void osg::AnimationPathCallback::setPivotPoint (  const Vec3d &  pivot  )  [inline]
 

void osg::AnimationPathCallback::setTimeMultiplier (  double  multiplier  )  [inline]
 

void osg::AnimationPathCallback::setTimeOffset (  double  offset  )  [inline]
 

void osg::AnimationPathCallback::setUseInverseMatrix (  bool  useInverseMatrix  )  [inline]
 

void osg::AnimationPathCallback::update (  osg::Node &  node  ) 
 


Member Data Documentation

ref_ptr<AnimationPath> osg::AnimationPathCallback::_animationPath
 

double osg::AnimationPathCallback::_firstTime
 

double osg::AnimationPathCallback::_latestTime
 

bool osg::AnimationPathCallback::_pause
 

double osg::AnimationPathCallback::_pauseTime
 

osg::Vec3d osg::AnimationPathCallback::_pivotPoint
 

double osg::AnimationPathCallback::_timeMultiplier
 

double osg::AnimationPathCallback::_timeOffset
 

bool osg::AnimationPathCallback::_useInverseMatrix
 


The documentation for this class was generated from the following file:
Generated on Fri May 13 15:15:46 2005 for openscenegraph by  doxygen 1.4.2