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osgGA::TrackballManipulator Class Reference

Inheritance diagram for osgGA::TrackballManipulator:

osgGA::MatrixManipulator osgGA::GUIEventHandler osg::Object osg::Referenced List of all members.

Public Member Functions

 TrackballManipulator ()
virtual const char * className () const
void setMinimumZoomScale (float minimumZoomScale)
float getMinimumZoomScale () const
virtual void setByMatrix (const osg::Matrixd &matrix)
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
virtual osg::Matrixd getMatrix () const
virtual osg::Matrixd getInverseMatrix () const
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode () const
virtual float getFusionDistanceValue () const
virtual void setNode (osg::Node *)
virtual const osg::Node * getNode () const
virtual osg::Node * getNode ()
virtual void home (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void init (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void getUsage (osg::ApplicationUsage &usage) const

Protected Member Functions

virtual ~TrackballManipulator ()
void flushMouseEventStack ()
void addMouseEvent (const GUIEventAdapter &ea)
void computePosition (const osg::Vec3 &eye, const osg::Vec3 &lv, const osg::Vec3 &up)
bool calcMovement ()
void trackball (osg::Vec3 &axis, float &angle, float p1x, float p1y, float p2x, float p2y)
float tb_project_to_sphere (float r, float x, float y)
bool isMouseMoving ()

Protected Attributes

osg::ref_ptr< const GUIEventAdapter > _ga_t1
osg::ref_ptr< const GUIEventAdapter > _ga_t0
osg::ref_ptr< osg::Node > _node
double _modelScale
double _minimumZoomScale
bool _thrown
osg::Vec3d _center
osg::Quat _rotation
double _distance

Constructor & Destructor Documentation

osgGA::TrackballManipulator::TrackballManipulator (   ) 
 

virtual osgGA::TrackballManipulator::~TrackballManipulator (   )  [protected, virtual]
 


Member Function Documentation

void osgGA::TrackballManipulator::addMouseEvent (  const GUIEventAdapter &  ea  )  [protected]
 

Add the current mouse GUIEvent to internal stack.

bool osgGA::TrackballManipulator::calcMovement (   )  [protected]
 

For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.

virtual const char* osgGA::TrackballManipulator::className (   )  const [inline, virtual]
 

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::TrackballManipulator::computePosition (  const osg::Vec3 &  eye,
const osg::Vec3 &  lv,
const osg::Vec3 &  up
)  [protected]
 

void osgGA::TrackballManipulator::flushMouseEventStack (   )  [protected]
 

Reset the internal GUIEvent stack.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::TrackballManipulator::getFusionDistanceMode (   )  const [inline, virtual]
 

Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual float osgGA::TrackballManipulator::getFusionDistanceValue (   )  const [inline, virtual]
 

Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::TrackballManipulator::getInverseMatrix (   )  const [virtual]
 

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::TrackballManipulator::getMatrix (   )  const [virtual]
 

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::MatrixManipulator.

float osgGA::TrackballManipulator::getMinimumZoomScale (   )  const [inline]
 

get the minimum distance (as ratio) the eye point can be zoomed in

virtual osg::Node* osgGA::TrackballManipulator::getNode (   )  [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual const osg::Node* osgGA::TrackballManipulator::getNode (   )  const [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::TrackballManipulator::getUsage (  osg::ApplicationUsage &  usage  )  const [virtual]
 

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::TrackballManipulator::handle (  const GUIEventAdapter &  ea,
GUIActionAdapter &  us
)  [virtual]
 

handle events, return true if handled, false otherwise.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::TrackballManipulator::home (  const GUIEventAdapter &  ea,
GUIActionAdapter &  us
)  [virtual]
 

Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::TrackballManipulator::init (  const GUIEventAdapter &  ea,
GUIActionAdapter &  us
)  [virtual]
 

Start/restart the manipulator.

Reimplemented from osgGA::MatrixManipulator.

bool osgGA::TrackballManipulator::isMouseMoving (   )  [protected]
 

Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true.

virtual void osgGA::TrackballManipulator::setByInverseMatrix (  const osg::Matrixd &  matrix  )  [inline, virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::TrackballManipulator::setByMatrix (  const osg::Matrixd &  matrix  )  [virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

void osgGA::TrackballManipulator::setMinimumZoomScale (  float  minimumZoomScale  )  [inline]
 

set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward.

virtual void osgGA::TrackballManipulator::setNode (  osg::Node *   )  [virtual]
 

Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::MatrixManipulator.

float osgGA::TrackballManipulator::tb_project_to_sphere (  float  r,
float  x,
float  y
)  [protected]
 

void osgGA::TrackballManipulator::trackball (  osg::Vec3 &  axis,
float &  angle,
float  p1x,
float  p1y,
float  p2x,
float  p2y
)  [protected]
 


Member Data Documentation

osg::Vec3d osgGA::TrackballManipulator::_center [protected]
 

double osgGA::TrackballManipulator::_distance [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::TrackballManipulator::_ga_t0 [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::TrackballManipulator::_ga_t1 [protected]
 

double osgGA::TrackballManipulator::_minimumZoomScale [protected]
 

double osgGA::TrackballManipulator::_modelScale [protected]
 

osg::ref_ptr<osg::Node> osgGA::TrackballManipulator::_node [protected]
 

osg::Quat osgGA::TrackballManipulator::_rotation [protected]
 

bool osgGA::TrackballManipulator::_thrown [protected]
 


The documentation for this class was generated from the following file:
Generated on Fri May 13 15:15:51 2005 for openscenegraph by  doxygen 1.4.2