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osgGA::NodeTrackerManipulator Class Reference

Inheritance diagram for osgGA::NodeTrackerManipulator:

osgGA::MatrixManipulator osgGA::GUIEventHandler osg::Object osg::Referenced List of all members.

Public Types

enum  TrackerMode { NODE_CENTER, NODE_CENTER_AND_AZIM, NODE_CENTER_AND_ROTATION }
enum  RotationMode { TRACKBALL, ELEVATION_AZIM }

Public Member Functions

 NodeTrackerManipulator ()
virtual const char * className () const
void setTrackNodePath (const osg::RefNodePath &nodePath)
void setTrackNodePath (const osg::NodePath &nodePath)
osg::RefNodePath & getTrackNodePath ()
const osg::RefNodePath & getTrackNodePath () const
void setTrackNode (osg::Node *node)
osg::Node * getTrackNode ()
const osg::Node * getTrackNode () const
void setTrackerMode (TrackerMode mode)
TrackerMode getTrackerNode () const
void setRotationMode (RotationMode mode)
RotationMode getRotationMode () const
virtual void setByMatrix (const osg::Matrixd &matrix)
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
virtual osg::Matrixd getMatrix () const
virtual osg::Matrixd getInverseMatrix () const
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode () const
virtual float getFusionDistanceValue () const
virtual void setNode (osg::Node *)
virtual const osg::Node * getNode () const
virtual osg::Node * getNode ()
virtual void computeHomePosition ()
virtual void home (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void init (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void getUsage (osg::ApplicationUsage &usage) const

Protected Member Functions

virtual ~NodeTrackerManipulator ()
bool validateNodePath () const
void flushMouseEventStack ()
void addMouseEvent (const GUIEventAdapter &ea)
void computeNodeWorldToLocal (osg::Matrixd &worldToLocal) const
void computeNodeLocalToWorld (osg::Matrixd &localToWorld) const
void computeNodeCenterAndRotation (osg::Vec3d &center, osg::Quat &rotation) const
void computePosition (const osg::Vec3d &eye, const osg::Vec3d &lv, const osg::Vec3d &up)
bool calcMovement ()
void trackball (osg::Vec3 &axis, double &angle, double p1x, double p1y, double p2x, double p2y)
double tb_project_to_sphere (double r, double x, double y)
bool isMouseMoving ()
void clampOrientation ()

Protected Attributes

osg::ref_ptr< const GUIEventAdapter > _ga_t1
osg::ref_ptr< const GUIEventAdapter > _ga_t0
osg::ref_ptr< osg::Node > _node
osg::RefNodePath _trackNodePath
TrackerMode _trackerMode
RotationMode _rotationMode
bool _thrown
osg::Quat _nodeRotation
osg::Quat _rotation
float _distance

Member Enumeration Documentation

enum osgGA::NodeTrackerManipulator::RotationMode
 

Enumeration values:
TRACKBALL  Use a trackball style manipulation of the view direction w.r.t the tracked orientation.
ELEVATION_AZIM  Allow the elevation and azimuth angles to be adjust w.r.t the tracked orientation.

enum osgGA::NodeTrackerManipulator::TrackerMode
 

Enumeration values:
NODE_CENTER  Track the center of the node's bounding sphere, but not rotations of the node. For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
NODE_CENTER_AND_AZIM  Track the center of the node's bounding sphere, and the azimuth rotation (about the z axis of the current coordinate frame). For datatbases which have a CoordinateSystemNode, the orientation is kept relative the coordinate frame if the center of the node.
NODE_CENTER_AND_ROTATION  Tack the center of the node's bounding sphere, and the all rotations of the node.


Constructor & Destructor Documentation

osgGA::NodeTrackerManipulator::NodeTrackerManipulator (   ) 
 

virtual osgGA::NodeTrackerManipulator::~NodeTrackerManipulator (   )  [protected, virtual]
 


Member Function Documentation

void osgGA::NodeTrackerManipulator::addMouseEvent (  const GUIEventAdapter &  ea  )  [protected]
 

Add the current mouse GUIEvent to internal stack.

bool osgGA::NodeTrackerManipulator::calcMovement (   )  [protected]
 

For the give mouse movement calculate the movement of the camera. Return true is camera has moved and a redraw is required.

void osgGA::NodeTrackerManipulator::clampOrientation (   )  [protected]
 

virtual const char* osgGA::NodeTrackerManipulator::className (   )  const [inline, virtual]
 

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::computeHomePosition (   )  [virtual]
 

Compute the home position.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::NodeTrackerManipulator::computeNodeCenterAndRotation (  osg::Vec3d &  center,
osg::Quat &  rotation
)  const [protected]
 

void osgGA::NodeTrackerManipulator::computeNodeLocalToWorld (  osg::Matrixd &  localToWorld  )  const [protected]
 

void osgGA::NodeTrackerManipulator::computeNodeWorldToLocal (  osg::Matrixd &  worldToLocal  )  const [protected]
 

void osgGA::NodeTrackerManipulator::computePosition (  const osg::Vec3d &  eye,
const osg::Vec3d &  lv,
const osg::Vec3d &  up
)  [protected]
 

void osgGA::NodeTrackerManipulator::flushMouseEventStack (   )  [protected]
 

Reset the internal GUIEvent stack.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::NodeTrackerManipulator::getFusionDistanceMode (   )  const [inline, virtual]
 

Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual float osgGA::NodeTrackerManipulator::getFusionDistanceValue (   )  const [inline, virtual]
 

Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::NodeTrackerManipulator::getInverseMatrix (   )  const [virtual]
 

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::NodeTrackerManipulator::getMatrix (   )  const [virtual]
 

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual osg::Node* osgGA::NodeTrackerManipulator::getNode (   )  [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual const osg::Node* osgGA::NodeTrackerManipulator::getNode (   )  const [virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

RotationMode osgGA::NodeTrackerManipulator::getRotationMode (   )  const [inline]
 

TrackerMode osgGA::NodeTrackerManipulator::getTrackerNode (   )  const [inline]
 

const osg::Node* osgGA::NodeTrackerManipulator::getTrackNode (   )  const [inline]
 

osg::Node* osgGA::NodeTrackerManipulator::getTrackNode (   )  [inline]
 

const osg::RefNodePath& osgGA::NodeTrackerManipulator::getTrackNodePath (   )  const [inline]
 

osg::RefNodePath& osgGA::NodeTrackerManipulator::getTrackNodePath (   )  [inline]
 

virtual void osgGA::NodeTrackerManipulator::getUsage (  osg::ApplicationUsage &  usage  )  const [virtual]
 

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::NodeTrackerManipulator::handle (  const GUIEventAdapter &  ea,
GUIActionAdapter &  us
)  [virtual]
 

handle events, return true if handled, false otherwise.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::home (  const GUIEventAdapter &  ea,
GUIActionAdapter &  us
)  [virtual]
 

Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::init (  const GUIEventAdapter &  ea,
GUIActionAdapter &  us
)  [virtual]
 

Start/restart the manipulator.

Reimplemented from osgGA::MatrixManipulator.

bool osgGA::NodeTrackerManipulator::isMouseMoving (   )  [protected]
 

Check the speed at which the mouse is moving. If speed is below a threshold then return false, otherwise return true.

virtual void osgGA::NodeTrackerManipulator::setByInverseMatrix (  const osg::Matrixd &  matrix  )  [inline, virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::setByMatrix (  const osg::Matrixd &  matrix  )  [virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::NodeTrackerManipulator::setNode (  osg::Node *   )  [virtual]
 

Attach a node to the manipulator. Automatically detaches previously attached node. setNode(NULL) detaches previously nodes. Is ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::NodeTrackerManipulator::setRotationMode (  RotationMode  mode  ) 
 

void osgGA::NodeTrackerManipulator::setTrackerMode (  TrackerMode  mode  ) 
 

void osgGA::NodeTrackerManipulator::setTrackNode (  osg::Node *  node  ) 
 

void osgGA::NodeTrackerManipulator::setTrackNodePath (  const osg::NodePath &  nodePath  )  [inline]
 

void osgGA::NodeTrackerManipulator::setTrackNodePath (  const osg::RefNodePath &  nodePath  )  [inline]
 

double osgGA::NodeTrackerManipulator::tb_project_to_sphere (  double  r,
double  x,
double  y
)  [protected]
 

void osgGA::NodeTrackerManipulator::trackball (  osg::Vec3 &  axis,
double &  angle,
double  p1x,
double  p1y,
double  p2x,
double  p2y
)  [protected]
 

bool osgGA::NodeTrackerManipulator::validateNodePath (   )  const [inline, protected]
 


Member Data Documentation

float osgGA::NodeTrackerManipulator::_distance [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::NodeTrackerManipulator::_ga_t0 [protected]
 

osg::ref_ptr<const GUIEventAdapter> osgGA::NodeTrackerManipulator::_ga_t1 [protected]
 

osg::ref_ptr<osg::Node> osgGA::NodeTrackerManipulator::_node [protected]
 

osg::Quat osgGA::NodeTrackerManipulator::_nodeRotation [protected]
 

osg::Quat osgGA::NodeTrackerManipulator::_rotation [protected]
 

RotationMode osgGA::NodeTrackerManipulator::_rotationMode [protected]
 

bool osgGA::NodeTrackerManipulator::_thrown [protected]
 

TrackerMode osgGA::NodeTrackerManipulator::_trackerMode [protected]
 

osg::RefNodePath osgGA::NodeTrackerManipulator::_trackNodePath [protected]
 


The documentation for this class was generated from the following file:
Generated on Fri May 13 15:15:51 2005 for openscenegraph by  doxygen 1.4.2