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osgGA::KeySwitchMatrixManipulator Class Reference

Inheritance diagram for osgGA::KeySwitchMatrixManipulator:

osgGA::MatrixManipulator osgGA::GUIEventHandler osg::Object osg::Referenced List of all members.

Public Types

typedef std::pair< std::string,
osg::ref_ptr< MatrixManipulator > > 
NamedManipulator
typedef std::map< int, NamedManipulator > KeyManipMap

Public Member Functions

virtual const char * className () const
void addMatrixManipulator (int key, std::string name, MatrixManipulator *cm)
void addNumberedMatrixManipulator (MatrixManipulator *cm)
unsigned int getNumMatrixManipulators () const
void selectMatrixManipulator (unsigned int num)
KeyManipMap & getKeyManipMap ()
const KeyManipMap & getKeyManipMap () const
MatrixManipulator * getCurrentMatrixManipulator ()
const MatrixManipulator * getCurrentMatrixManipulator () const
MatrixManipulator * getMatrixManipulator (unsigned int key)
const MatrixManipulator * getMatrixManipulator (unsigned int key) const
virtual void setMinimumDistance (float minimumDistance)
virtual void setCoordinateFrameCallback (CoordinateFrameCallback *cb)
virtual void setByMatrix (const osg::Matrixd &matrix)
virtual void setByInverseMatrix (const osg::Matrixd &matrix)
virtual osg::Matrixd getMatrix () const
virtual osg::Matrixd getInverseMatrix () const
virtual osgUtil::SceneView::FusionDistanceMode getFusionDistanceMode () const
virtual float getFusionDistanceValue () const
virtual void setNode (osg::Node *n)
virtual const osg::Node * getNode () const
virtual osg::Node * getNode ()
virtual void setHomePosition (const osg::Vec3d &eye, const osg::Vec3d &center, const osg::Vec3d &up, bool autoComputeHomePosition=false)
virtual void setAutoComputeHomePosition (bool flag)
virtual void computeHomePosition ()
virtual void home (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual void init (const GUIEventAdapter &ee, GUIActionAdapter &aa)
virtual bool handle (const GUIEventAdapter &ea, GUIActionAdapter &us)
virtual void getUsage (osg::ApplicationUsage &usage) const

Detailed Description

KeySwitchMatrixManipulator is a decorator which allows the type of camera manipulator being used to be switched by pressing a key. E.g. '1' for a TrackballManipultor, '2' for a DriveManipulator, '3' for a FlightManipulator. The manipulators available, and the associated switch keys, can be configured.


Member Typedef Documentation

typedef std::map<int, NamedManipulator> osgGA::KeySwitchMatrixManipulator::KeyManipMap
 

typedef std::pair<std::string, osg::ref_ptr<MatrixManipulator> > osgGA::KeySwitchMatrixManipulator::NamedManipulator
 


Member Function Documentation

void osgGA::KeySwitchMatrixManipulator::addMatrixManipulator (  int  key,
std::string  name,
MatrixManipulator *  cm
) 
 

Add a camera manipulator with an associated name, and a key to trigger the switch,

void osgGA::KeySwitchMatrixManipulator::addNumberedMatrixManipulator (  MatrixManipulator *  cm  ) 
 

Add a camera manipulator with an autogenerated keybinding which is '1' + previous number of camera's registerd.

virtual const char* osgGA::KeySwitchMatrixManipulator::className (   )  const [inline, virtual]
 

return the name of the object's class type. Must be defined by derived classes.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::computeHomePosition (   )  [virtual]
 

Compute the home position.

Reimplemented from osgGA::MatrixManipulator.

const MatrixManipulator* osgGA::KeySwitchMatrixManipulator::getCurrentMatrixManipulator (   )  const [inline]
 

Get the const current active manipulators.

MatrixManipulator* osgGA::KeySwitchMatrixManipulator::getCurrentMatrixManipulator (   )  [inline]
 

Get the current active manipulators.

virtual osgUtil::SceneView::FusionDistanceMode osgGA::KeySwitchMatrixManipulator::getFusionDistanceMode (   )  const [inline, virtual]
 

Get the FusionDistanceMode. Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual float osgGA::KeySwitchMatrixManipulator::getFusionDistanceValue (   )  const [inline, virtual]
 

Get the FusionDistanceValue. Used by SceneView for setting up setereo convergence.

Reimplemented from osgGA::MatrixManipulator.

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getInverseMatrix (   )  const [inline, virtual]
 

get the position of the manipulator as a inverse matrix of the manipulator, typically used as a model view matrix.

Implements osgGA::MatrixManipulator.

const KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap (   )  const [inline]
 

Get the const complete list of manipulators attached to this keyswitch manipulator.

KeyManipMap& osgGA::KeySwitchMatrixManipulator::getKeyManipMap (   )  [inline]
 

Get the complete list of manipulators attached to this keyswitch manipulator.

virtual osg::Matrixd osgGA::KeySwitchMatrixManipulator::getMatrix (   )  const [inline, virtual]
 

get the position of the manipulator as 4x4 Matrix.

Implements osgGA::MatrixManipulator.

const MatrixManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulator (  unsigned int  key  )  const
 

Get const manipulator assigned to a specified key.

MatrixManipulator* osgGA::KeySwitchMatrixManipulator::getMatrixManipulator (  unsigned int  key  ) 
 

Get manipulator assigned to a specified key.

virtual osg::Node* osgGA::KeySwitchMatrixManipulator::getNode (   )  [inline, virtual]
 

Return node if attached.

Reimplemented from osgGA::MatrixManipulator.

virtual const osg::Node* osgGA::KeySwitchMatrixManipulator::getNode (   )  const [inline, virtual]
 

Return const node if attached.

Reimplemented from osgGA::MatrixManipulator.

unsigned int osgGA::KeySwitchMatrixManipulator::getNumMatrixManipulators (   )  const [inline]
 

virtual void osgGA::KeySwitchMatrixManipulator::getUsage (  osg::ApplicationUsage &  usage  )  const [virtual]
 

Get the keyboard and mouse usage of this manipulator.

Reimplemented from osgGA::GUIEventHandler.

virtual bool osgGA::KeySwitchMatrixManipulator::handle (  const GUIEventAdapter &  ea,
GUIActionAdapter &  us
)  [virtual]
 

Handle events, return true if handled, false otherwise.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::home (  const GUIEventAdapter &  ee,
GUIActionAdapter &  aa
)  [inline, virtual]
 

Move the camera to the default position. May be ignored by manipulators if home functionality is not appropriate.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::init (  const GUIEventAdapter &  ee,
GUIActionAdapter &  aa
)  [inline, virtual]
 

Start/restart the manipulator. FIXME: what does this actually mean? Provide examples.

Reimplemented from osgGA::MatrixManipulator.

void osgGA::KeySwitchMatrixManipulator::selectMatrixManipulator (  unsigned int  num  ) 
 

virtual void osgGA::KeySwitchMatrixManipulator::setAutoComputeHomePosition (  bool  flag  )  [virtual]
 

Set whether the automatic compute of the home position is enabled.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByInverseMatrix (  const osg::Matrixd &  matrix  )  [inline, virtual]
 

set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setByMatrix (  const osg::Matrixd &  matrix  )  [inline, virtual]
 

Set the position of the matrix manipulator using a 4x4 Matrix.

Implements osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setCoordinateFrameCallback (  CoordinateFrameCallback *  cb  )  [virtual]
 

set the coordinate frame which callback tells the manipulator which way is up, east and north.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setHomePosition (  const osg::Vec3d &  eye,
const osg::Vec3d &  center,
const osg::Vec3d &  up,
bool  autoComputeHomePosition = false
)  [virtual]
 

Manually set the home position, and set the automatic compute of home position.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setMinimumDistance (  float  minimumDistance  )  [virtual]
 

set the minimum distance (as ratio) the eye point can be zoomed in towards the center before the center is pushed forward.

Reimplemented from osgGA::MatrixManipulator.

virtual void osgGA::KeySwitchMatrixManipulator::setNode (  osg::Node *  n  )  [virtual]
 

Attach a node to the manipulator, automatically detaching any previously attached node. setNode(NULL) detaches previous nodes. May be ignored by manipulators which do not require a reference model.

Reimplemented from osgGA::MatrixManipulator.


The documentation for this class was generated from the following file:
Generated on Fri May 13 15:15:50 2005 for openscenegraph by  doxygen 1.4.2